"Arma-Leader" (also known as Tatouro'Chef in French) is the first segment of the 10th Season 3 episode of PJ Masks. SummariesU.S.Armadylan tries to prove he's a great leader by training the Wolfies to become heroes. FrenchEager to prove that he can be a great Leader, Tatouro'Tom tries to train Les Farfeloups to become heroes. Gluglu persuades his comrades to help Tatouro'Tom and Les Pyjamasques play the bad guys during Farfeloups training. CharactersThe following characters appeared in the episode "Arma-Leader":
SynopsisThe episode begins with Greg showing Connor and Amaya the lizard-wolf painting that he and Kevin made in the past. He’s framed it and is planning to hang it at HQ. Just then, they see Wolfy paw prints, although this time, they’re in a straight line and not disorderly as usual. That night, after Gekko hangs up the painting in his base room, the Wolfies are seen through the PJ Picture Player marching in a straight line, and Armadylan is with them. The PJ Masks arrive at the playground just as Howler flies out of the area during one of Armadylan’s drills. Kevin explains that Armadylan is training the Wolfies to be heroes like them. Howler and Rip didn’t want to try at first, but he eventually convinced them. Armadylan proclaims them to be his Wolfy-dylans, and he’s their Arma-leader. He asks the team if they can play the villains in his Save the Day simulation exercise since they’re experts. Gekko persuades Catboy and Owlette unsure about the simulation as they don’t trust the Wolfies that they should help out while also keeping an eye on them. In the following simulation, the Wolfies howl them out of the playground and tie them up with a splat rope made from the Mystery Mountain splat. They then drive off to find more villains, despite Kevin saying that they should check on the team. Armadylan states that he’ll check on them later and joins them. Gekko tries to cheer the team up by saying that the Wolfies did a good job taking them down, but they are not convinced. A few moments later, Armadylan pretends to be a villain for the Wolfies threatening to quit if they can’t find more to tackle. They howl to stop him from rolling and throw the provided Sticky Splats at him. Before Kevin can suggest freeing him, Howler suggests that they should set up a headquarters like the other heroes do. As the team contacts PJ Robot for help in getting them unstuck, Rip interrupts the transmission and convinces him with a disguise to open the cat flap. Assuring a concerned Kevin that it’s great hero target practice, the Wolfies stick a splat rope on Armadylan and launch him into HQ. However, once they get pulled in as well, he bounces around, sticky-splatting PJ Robot and hitting the PJ Picture Player. The PJ vehicles activate and move out of control, forcing them to escape before they exit the structure. Armadylan hits the PJ Picture Player again, and HQ’s rocket function activates. Gekko eventually frees the team by running until the rope loosens so he can break it. Upon seeing HQ take off, they run back, where Catboy stops the Cat-Car from colliding with the Wolfies as they board the Wolf Wheelz. Meanwhile, although Armadylan manages to free himself, he hangs on to the structure when he falls out. Owlette plans to use the Owl-Glider to rescue him until the Wolfies inform about what happened, making the team remark about how they knew they couldn’t trust them. Kevin expresses disappointment that they weren’t able to become heroes as he had hoped. Gekko notices the lizard-wolf painting that Kevin collected during the chaos and points out that the Wolfies do have some good in them. He declares that everyone can fix the trouble together, which they accept to do. Owlette retrieves the Owl-Glider, and Catboy, Gekko, and the Wolfies retrieve the Gekko-Mobile. Once everyone returns, Catboy, Owlette, and the Wolfies move HQ back to its spot while Gekko climbs up and saves Armadylan. They then lasso the structure with the splat rope and pull it down. PJ Robot comes out after he eventually manages to free himself. The Wolfies apologize for causing the trouble, and the team apologizes for being so quick to judge them. They ask Armadylan if they can be Wolfy-dylans again, but he declines, stating that being Arma-leader is too much work and prefers to save the day by himself. They respect his decision and give back the lizard-wolf painting to the PJ Masks, which they’ve signed. They drive off, leaving them to proclaim their signature victory phrase. Moral/Lesson
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