His friends (including Greg and Amaya) Fighting crime Cats His Cat-Car Making things right Master Fang Drawing Origami Gekko's plan to stick up on ice Mystery Mountain Mr. Meow His powers Dogs Ruffles (currently) Newton Star
Romeo and his robots Water His friends in danger Luna Girl and her moths Night Ninja and his Ninjalinos Sticky Splats Being captured Being angered Owlette refusing to forgive him Owlette being hard on him Gekko's plan to stick up on ice (formerly) Making mistakes Being glared and scolded at Owlette's impatience Making his friends angry Losing his powers Wolfy Kids Upsetting Armadylan Armadylan's recklessness Stray dogs (formerly) Ruffles (formerly) Owlette and Luna's arguing Gekko's selfishness Gekko messing around
Catboy (real name: Connor) is the main protagonist of PJ Masks. He is the leader, one quarter of the PJ Masks and he is the Marvel-influenced counterpart of the original Yoyo from an alternate universe. His vehicular method of travel is the Cat-Car.
Catboy is the leader of the trio, and the oldest too. Incredibly fast, amazingly agile, he can hear the quietest sounds across unbelievable distances! But he's also afraid of water! Still, when adventure beckons, “The amazing Catboy leaps to the rescue!” With these skills Catboy can outrun anyone and gives Night Ninja a challenge with his amazing leaps and acrobatic moves! His vehicle, the Cat-Car, gets the heroes from A to B in lightning speed and even shoots moth balls should there be anything in the way!
Connor takes great enjoyment in associating with Greg and Amaya. He can be a bit clumsy at times; this was especially emphasized in "Clumsy Catboy". He's also nice, smart, caring, friendly, helpful, and funny. In "Catboy's Great Gig", it is shown that he sometimes has intense stage fright, similar to how Greg becomes nervous when he's presenting to the class.
As Catboy, Connor leads the PJ Masks through the steps of defeating villains such as Romeo, Luna Girl & Night Ninja. He prefers to have his own way, but still respects Owlette and Gekko when they ring in with their opinions. On many occasions, like his fellow members, childlike immaturity tends to overtake his mindset on the mission leading to issues (such as getting frustrated in "Catboy and Master Fang's Sword" and letting leadership go to his head in "Catboy Takes Control"), but this is always realized and corrected leading to the mission being done properly, and the villain's plans foiled. Despite being the leader of the team, each member still has as much priority.
As Kitten Boy
When he got zapped by the Baby Beam and turned into Kitten Boy in "Terrible Two-Some", he can be quite curious, playful, and cute, but sometimes, he can be bratty, demanding, and more emotional. He can sometimes act like a real cat and he can actually drink milk from a bowl like one, too. He also likes to chase butterflies, play with fur balls, and he can even walk, climb, sit, pounce, and run like a cat.
As Night Panther
When Catboy got zapped by the Opposite Ray and turned into Night Panther in "Gekko and the Opposite Ray", he is evil and hostile, as he and Dark Owl are super enemies with Gekko. However, he argues with Dark Owl a lot, and he is also competitive, since he and Dark Owl have tried to win against each other when trying to defeat Gekko.
Abilities as Catboy
Super Cat Ears: Can hear any sound from far away.
Super Cat Jump: Can jump really high.
Super Cat Speed: Can run really fast at lightning speed. He can also use his speed to make things he touches go faster (as seen in "Moon Madness"), and even recharge robots (as seen in "Robot Goes Wrong”).
Super Cat Stripes:: Can shoot glowing blue energy stripes that wrap around his opponents and tie them up. He can also use them to hold on to or grab things.