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A few of the nighttime villains have archetypes that are more modern or science-related, such as a villain being portrayed as a [[Luna Girl|thief]], [[Roméo Mécano|a scientist]] or a [[Wolfy Kids|gang of wolves]]. |
A few of the nighttime villains have archetypes that are more modern or science-related, such as a villain being portrayed as a [[Luna Girl|thief]], [[Roméo Mécano|a scientist]] or a [[Wolfy Kids|gang of wolves]]. |
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+ | {{Bar2|Les Pyjamasques}} |
+ | {{Bar3|Typical}} |
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− | The |
+ | The typical villains is the ordinary archetype of nighttime villains. These villains show a lack of gratitude and have the most homicidal and intimidating traits than the rest of the other types of nighttime villains. |
Their motives are either linked to a certain mythology/folklore context or they represent oppositions of life lessons. These motives have created negative results to people and the normality of the night. |
Their motives are either linked to a certain mythology/folklore context or they represent oppositions of life lessons. These motives have created negative results to people and the normality of the night. |
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− | Their motives come in two forms: |
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− | *Performing any actions related to a folklore/mythology linked to the night. |
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− | *Creating revenge plans to solve their ongoing negative aspects of their lives. |
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Examples of their motives that represent oppositions of a specific life lesson may include: |
Examples of their motives that represent oppositions of a specific life lesson may include: |
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*Sorceline wanting to steal gifts from children as she sees gifts for her birthday very important. |
*Sorceline wanting to steal gifts from children as she sees gifts for her birthday very important. |
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*Roméo Mécano wanting to suspend school due to showing frustration on not being good at schoolwork. |
*Roméo Mécano wanting to suspend school due to showing frustration on not being good at schoolwork. |
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+ | Their motives are also linked to a mythology/folklore: |
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*Apophis wishing for an eternal night by swallowing the Sun Disc guarded by Bastet. |
*Apophis wishing for an eternal night by swallowing the Sun Disc guarded by Bastet. |
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*Sablotin jamming the astronomical clock with [[Moon Sand|moon sand]] in order to prevent no-one from waking up. |
*Sablotin jamming the astronomical clock with [[Moon Sand|moon sand]] in order to prevent no-one from waking up. |
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+ | *Roméo Mécano attempting to capture any mythology/folklore character such as the Moon or the Dreamer of the Rainbow that is dream-related. |
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+ | *Marchand de sable attempting to disrupt Les Pyjamasques by putting them to sleep with various magic-related weapons. |
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+ | *Sorceline using her Mitomites to lock everyone's Animal Totems due to her jealousy on not receiving one herself. |
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− | In order to fit the villains' homicidal traits, the villains are shown to possess weapons and attacks that can inflict opponents' physically such as the [[Million Missiles|million missiles]], lightning based powers from a magical [[Aimant-Lune|magnet]] and metal moons. |
+ | In order to fit the villains' homicidal traits, the villains are shown to possess some weapons and attacks that can inflict opponents' physically such as the [[Million Missiles|million missiles]], lightning based powers from a magical [[Aimant-Lune|magnet]] and metal moons. |
However, despite their ungrateful behavior, they have been times where some of the villains accepted advice and morals from Les Pyjamasques willingly whenever they're defeated on their plan. |
However, despite their ungrateful behavior, they have been times where some of the villains accepted advice and morals from Les Pyjamasques willingly whenever they're defeated on their plan. |
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They can only be found active after midnight, and had never shown a trace of night activity in the day at all. |
They can only be found active after midnight, and had never shown a trace of night activity in the day at all. |
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+ | {{Bar3|Monsters}} |
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⚫ | Contemporary nighttime villains are considered to be the popular types of villains. Unlike the |
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+ | {{Bar3|Contemporary}} |
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⚫ | Contemporary nighttime villains are considered to be the popular types of villains. Unlike the typical nighttime villains, they act less homicidal and more unlikeable. Very often, they tend to boast on their self-claims of being "bad", and showing unwillingness on accepting morals, help and advice from heroes. |
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*Committing heists. |
*Committing heists. |
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*Attempting a rise of power (e.g. taking over the world) |
*Attempting a rise of power (e.g. taking over the world) |
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*Take over [[HQ]] for turf. |
*Take over [[HQ]] for turf. |
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− | Overall, these goals are intended for selfish purposes. |
+ | Overall, these goals are simply intended for selfish purposes. |
− | Unlike the |
+ | Unlike the normal nighttime villains, the contemporary villains never show violence towards others, and they use non-lethal weapons that can either slow down, disable and/or trap heroes such as laser guns, nerfed moon magnets, sticky stars etc. |
− | Unlike the rest of the other |
+ | Unlike the rest of the other villains, they seem to be active 24 hours a day as their activity can be also be seen in the day rather only being in the night. |
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Revision as of 07:03, 7 August 2020
Nighttime Villains (also known as Méchants in French) are the primary antagonists of Les Pyjamasques series. They are usually portrayed as hostile, while some of the other villains tend to be neutral. AboutNighttime Villains are villains that come out in the night. They act as opposing enemies to Nocturnal Heroes, and provide conflict with them. ArchetypesThe main archetypes for the nighttime villains are mythological or folklore-related, such as being a witch, magician, gremlin, a god or a monster. A few of the nighttime villains have archetypes that are more modern or science-related, such as a villain being portrayed as a thief, a scientist or a gang of wolves. Les PyjamasquesTypicalThe typical villains is the ordinary archetype of nighttime villains. These villains show a lack of gratitude and have the most homicidal and intimidating traits than the rest of the other types of nighttime villains. Their motives are either linked to a certain mythology/folklore context or they represent oppositions of life lessons. These motives have created negative results to people and the normality of the night. Examples of their motives that represent oppositions of a specific life lesson may include:
Their motives are also linked to a mythology/folklore:
In order to fit the villains' homicidal traits, the villains are shown to possess some weapons and attacks that can inflict opponents' physically such as the million missiles, lightning based powers from a magical magnet and metal moons. However, despite their ungrateful behavior, they have been times where some of the villains accepted advice and morals from Les Pyjamasques willingly whenever they're defeated on their plan. They can only be found active after midnight, and had never shown a trace of night activity in the day at all. MonstersMonsters are another type of nighttime villains. One goal that they only have in mind is to torment and eat children raw, but their reasons related to their goal varies. Their appearances mostly ranged to resemble animals such as bunnies, vultures, wolves and octopus, and often have grotesque and frightening features such as teeth that are usually big in size. PJ MasksContemporaryContemporary nighttime villains are considered to be the popular types of villains. Unlike the typical nighttime villains, they act less homicidal and more unlikeable. Very often, they tend to boast on their self-claims of being "bad", and showing unwillingness on accepting morals, help and advice from heroes. Their motives are less involved on mythology/folklore and doesn't represent any opposition on life lessons, and is more focused on what generally happens in typical superhero comics:
Overall, these goals are simply intended for selfish purposes. Unlike the normal nighttime villains, the contemporary villains never show violence towards others, and they use non-lethal weapons that can either slow down, disable and/or trap heroes such as laser guns, nerfed moon magnets, sticky stars etc. Unlike the rest of the other villains, they seem to be active 24 hours a day as their activity can be also be seen in the day rather only being in the night. And whenever the villain knows that he/she is defeated, they will usually flee or escape from being captured by the hero. MembersRegular Villains
Contemporary VillainsMonsters
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